Hard-Knock World is a streamlined tabletop roleplaying game where players adventure to learn new skills at the metaphorical ‘school of hard knocks’: advancement is open-ended, using broad fictional descriptions.
Melee, Missiles & Magic is my homage to the first edition of Tunnels & Trolls and is a streamlined 9-page 3d6 TTRPG suitable for solitaire adventures, GM-ed games, or for writing gamebooks.
Uncommon World provides the most popular alternatives to Dungeon World moves, while maintaining compatibility with all the third-party material.
Interactive Fiction / Gamebooks
A New Life in Auspele is my tribute to classic CYOA books, but with fewer sudden deaths.
Suddenly an Ogre is a short gamebook using the Dungeon World system.
Axis & Allies 1941 - ABC Variant are optional rules that streamline play while adding Technology Cards, to show how the rules of combat changed over the course of World War II.
Castle Conquests is a one-page print-and-play game where 2 to 4 players try to besiege and capture castles worth the most victory points.
Fith is my stack-based conlang, a fictional alien language difficult for humans.
My web site has more card games, RPGs, and other types of games.