Hard-Knock World is a streamlined tabletop roleplaying game where players adventure to learn new skills at the metaphorical ‘school of hard knocks’: advancement is open-ended, using broad fictional descriptions.
Melee, Missiles & Magic is my homage to the first edition of Tunnels & Trolls and is a streamlined 9-page 3d6 TTRPG suitable for solitaire adventures, GM-ed games, or for writing gamebooks.
A New Life in Auspele is my tribute to classic CYOA books, but with fewer sudden deaths.
Suddenly an Ogre is a short gamebook using the Dungeon World system.
Uncommon World provides the most popular alternatives to Dungeon World moves, while maintaining compatibility with all the third-party material.