Castle Conquests is a one-page print-and-play game where 2 to 4 players try to besiege and capture castles worth the most victory points.
Fantastic Worlds collects many of the best writings from the Dungeon World Syllabus into one volume.
Hard-Knock World is a streamlined tabletop roleplaying game where players adventure to learn new skills at the metaphorical ‘school of hard knocks’: advancement is open-ended, using broad fictional descriptions.
Melee in the Mines is a 36-card microgame of tactical combat.
Melee, Missiles & Magic is my homage to the first edition of Tunnels & Trolls and is a streamlined 9-page 3d6 TTRPG suitable for solitaire adventures, GM-ed games, or for writing gamebooks.
Suddenly an Ogre is a short gamebook using the Dungeon World system.
Under the Blood-Mountain is a modern gamebook with a unique combat and inventory system.
My web site has more card games, RPGs, and other types of games.